

It means that the resulting modulation is a combination of two LFOs scaled according to their respective modulation width, which results in almost endless number of rhythmic variations in the modulation pattern.įeatures are what you would expect from a chorus (and then some): This paper presents a lossless color transformation and compression algorithm for Bayer color filter array (CFA) images. Bilinear interpolating is the easiest method we can use to demosaic a Bayer image. Maybe it’s because my head is still swirling with weird rhythms, swells, and sweeps.Īnyway - inspired by multiple Japanese stomp-boxes well known for their unique sound and approach to modulation, Modul8 is a dual LFO stereo chorus. Figure.1: Pixels arrangement based on the Bayer filter.(Image source.Bilinear Interpolation. All modern GPUs can do bilinear filtering of an input texture in a single hardware instruction. With a blur from like bilinear, it looks great when really small but horrible with 2x+ the scale. Bilinear filtering is a basic form of filtering that can smooth out a texture’s appearance and reduce blockiness. Its a standard rescale and provides good quality. Ignore the performance delta as its unspeakably tiny. I have another freebie for you, but nothing funny comes to my mind in connection with a chorus. Bilinear filtering is ubiquitous in graphics and there are a few reasons for it but the main one is that is super cheap, and furthermore, hardware accelerated and that it provides significant quality improvement over nearest-neighbor filtering. What I've noticed for non-pixel perfect sprites is that filter point sprites look way better if you're looking at around 2x+ the scale but look horrible below 1x scale. The processing load difference between bicubic and lanczos is negligible on any hardware that isnt a complete potato with no business even trying to livestream.
